Lezione 4 Patterns
Schiodatura

3 Intermediate move

Escape pin

Black to move. The answer is on the next page.

Escape pin

1. ... Queenb7+ An intermediate move. The Queen moves out of the diagonal with check, and the pinned Rook escapes on next move.

4 Defend

attack

1. Rookd4 The attacked piece moves to defend the pinned piece.

5 Attack

Escape pin

1r2r1k1/3nqppp/p5b1/1p2n3/4PBN1/P2P2QP/2B3P1/R4RK1 w - - 0 1

Black to move. The answer is on the next page.

Escape pin

1r2r1k1/3nqppp/p5b1/1p2n3/4PBN1/P2P2QP/2B3P1/R4RK1 w - - 0 1

1. ... Rookc8 The attacked piece moves to attack an opponent's undefended piece, the Bishop on c2.

An alternate solution on next page.

Escape pin

1r2r1k1/3nqppp/p5b1/1p2n3/4PBN1/P2P2QP/2B3P1/R4RK1 w - - 0 1

1. ... Knightxg4 2. Bishopxb8 Queenc5+ 3. Kingh1 Knightxb8 4. Queenxg4 Queenxc2

The pinned piece moves capturing a piece, the target is captured, and a double attack with check follows.

6 Phantom Pin or Pseudo Pin

This definition includes different Patterns, which have in common the fact that the pin is not real: the pinned piece can unpin, winning material or preparing a trap, where the material lost can be great. In the first case many times a player is not aware of the error he did, and the opponent is not aware that he can take advantage of that.
In the second case instead, the trap is prepared, and if the opponent does not fall in it, the resulting position can be favorable.
The unpinning can be the starting move of the sequence.


C00 French defense
1. e4 e6 2. d4 d5 3. e5 c5 4. c3 Knightc6 5. Bishopb5 pins Bishopd7 unpins 6. Knightf3 ?

A similar error occurs frequently in this variant of French defense, and many black players do not realize it. The Knight Knightf3 does not protect anything.
As Bishop Bb5 is not protected, and it is attacked once by the Bishop d7 through the Knight c6 (X-Ray). The Knight c6, by capturing on e5 can recapture in d6 if so needed.

Is this evident? No?
Black can unpunished move the Knight Knightc6, with an appropriate double attack. And anyway it can capture appropriately and with no danger anything located on e5: it is a strategic square as it defends d7, where it can come back if the d7-Bishop is captured.

6. ...          Knightxe5! a possible continuation:

7. Bishopxd7    Knightxd7 with a net gain for Black of one pawn

Always consider that the right sequence of recapture must be considered, you are non obliged to recapture with the piece directly threatened, in the above case the King. A frequent evaluation error.

As if:

7. ...        Queenxd7 (or Kingxd7)

then

8. Knightxe5        and Black loses a knight for a pawn.

If instead the Knight on e5 is captured, then the unprotected Bishop is recaptured:

Knightxe5 Bishopxb5 with a net gain for Black of one pawn.

The reason being the insufficient knowledge of this pattern.


the Pattern to remember

The features are the usual Knight, pinned (?) by an opponent's Bishop, and protected by his own Bishop. This latter must be protected in some way. The opponent's Bishop must, through an X-ray attack, be attacked one time more than the protection. On the square where the Knight can go (marked in red if you have a color display) to come back to the square of his own Bishop there must be something to capture. Winning one pawn or one piece.

Illusory pin or phantom pin. Also called The Elastic Band Knight or The rubber band (the knight runs out and grabs a pawn, then twangs back before it can be recaptured). The pattern shown is common to many situations where the knight is not really pinned, but can move, capture, and recapture as indicated by arrows.
A way to unpin, capturing any piece located on f5 or c2:
1. Knightf5    Bxe3
2. Nxe3

The net result being what captured on f5, usually a pawn or a Knight.


C42 Petroff defense
1. e4 e5 2. f3 f6 3. c3 d6 4. d3 e7 5. g5 ? O-O 6. d5 ?

Actually, after g5 Knight f6 in not pinned, as it can move freely with no consequence.
And Bishop g5 is in a dangerous position, as it is only apparently protected (once), while it is attacked twice (x ray) through the Knight f6: it can be one target of a double attack.
Move d5 is a mistake, it could be an outpost if black pawn were in c5 instead than in c7, and the light-squared Bishops were exchanged, here it could be driven away by the pawn or the Bishop. The threat of a series of exchanges on f6 is meaningless.
White is going to lose one piece.


Viewed the other side around, from Black side

Clear? Isn't it?.
Black can without danger break the pin and play Knight f6, with a well timed double attack. And anyway he can take advantageously and without any danger anything located on d5: a strategic square, as it also defends e7, where he can go back if the Bishop is captured.

xd5! A possible continuation:
xe7 xe7 ending a full Knight up.
exd5 xd5 that cannot be recaptured, ending a full Bishop up.
Obviously avoid in this second case the error of recapturing with the Queen xe7??, as exd5 will follow, giving back the Knight.
It's wise to always chose the right captures sequences, it's not mandatory to recapture with the piece directly threaten. A frequent evaluation error (named "counting error" by Heisman).

You can play through sample games and download the PGN here: Phantom pin http://scacchi.vecchilibri.eu/partite/phantom.html and here Knight's triangle http://scacchi.vecchilibri.eu/partite/knightstriangle.html


similar Pattern
FEN = r1b1k2r/1p3ppp/p2qp3/2p1n3/2B5/5Q2/PPPP1PPP/R1B1K2R w KQkq - 0 13

13. Queeng3? The Knight is pinned against the Queen. However the Knight can unpin capturing on c4, protecting the Queen at the same time Knightxc4 !

Potete vedere questa e qualche partita di esempio e scaricare il pgn su: Unpinning http://scacchi.vecchilibri.eu/partite/unpinning.html . More than 20 examples.

Questa lezione è tratta dall'ebook disponibile su Amazon Learn how to unpin, che illustra completamente i metodi per schiodarsi, con vantaggio. http://www.amazon.it/dp//B0741XZG33

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